v0.2.1 - Minor update
NULLGRAVE » Devlog
Just a quick update with a couple of fixes and quality of life improvements!
Changelog
Quality of life
- Renamed Use item category to Usable.
- Renamed Synthesize/Deconstruct labels to Buy/Sell in the Workshop.
- Renamed Rearrange button to Reposition in the Party Menu and Company Administration.
- Added descriptions in the UI headers for each interactable object in the Ship.
- Added SP counter to the skills list for each character in the Party Menu.
- Clarified some descriptions for Invoker skills.
- Sell menu now defaults to Material items tab in the Workshop.
Tutorials
- Simplified and replaced various battle-related or in-depth mechanics dialogs.
- Added tutorial dialog after recruiting the first character to remind the player to recruit more characters.
- Prevent the player from leaving the Ship via the Map Console until after both the Workshop and Skills tutorials have been viewed.
- Systems Manual (NEW): This can be viewed from the Hunter's Guild. All available game mechanics can now be reviewed here at any time.
Game balance
- Drone weapon base's implicit effect no longer grants increased tech damage.
- Staff weapon base's implicit effect no longer grants increased tech damage.
- Drone weapons now grant higher fixed WIS values.
- Staff weapons now grant higher fixed PSY values.
Fixes and improvements
- Added some shader pre-compiling to mitigate stutters when starting the first battle after launch.
- Added Display Selection to the options menu and fixed some window offset issues.
- The game should now launch in Windowed Fullscreen by default.
Thanks for playing!
Files
NULLGRAVE-0.2.1.zip 78 MB
14 days ago
Get NULLGRAVE
NULLGRAVE
A party-based sci-fantasy blobber
| Status | Prototype |
| Author | henl_dev |
| Genre | Role Playing |
| Tags | 3D, blobber, drpg, Dungeon Crawler, First-Person, Horror, Low-poly, Sci-fi, Singleplayer |
| Languages | English |
More posts
- v0.2.3 - Hotfix12 hours ago
- v0.2.2 - Minor update7 days ago
- v0.2.0 - Public prototype demo18 days ago

Leave a comment
Log in with itch.io to leave a comment.