v0.2.1 - Minor update


Just a quick update with a couple of fixes and quality of life improvements!

Changelog

Quality of life

  • Renamed Use item category to Usable.
  • Renamed Synthesize/Deconstruct labels to Buy/Sell in the Workshop.
  • Renamed Rearrange button to Reposition in the Party Menu and Company Administration.
  • Added descriptions in the UI headers for each interactable object in the Ship.
  • Added SP counter to the skills list for each character in the Party Menu.
  • Clarified some descriptions for Invoker skills.
  • Sell menu now defaults to Material items tab in the Workshop.

Tutorials

  • Simplified and replaced various battle-related or in-depth mechanics dialogs.
  • Added tutorial dialog after recruiting the first character to remind the player to recruit more characters.
  • Prevent the player from leaving the Ship via the Map Console until after both the Workshop and Skills tutorials have been viewed.
  • Systems Manual (NEW): This can be viewed from the Hunter's Guild. All available game mechanics can now be reviewed here at any time.

Game balance

  • Drone weapon base's implicit effect no longer grants increased tech damage.
  • Staff weapon base's implicit effect no longer grants increased tech damage.
  • Drone weapons now grant higher fixed WIS values.
  • Staff weapons now grant higher fixed PSY values.

Fixes and improvements

  • Added some shader pre-compiling to mitigate stutters when starting the first battle after launch.
  • Added Display Selection to the options menu and fixed some window offset issues.
  • The game should now launch in Windowed Fullscreen by default.

Thanks for playing!

Files

NULLGRAVE-0.2.1.zip 78 MB
14 days ago

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